The words and abbreviations we use in the game, explained for beginners: what it is, where to find it, when it happens.
Terms: 58
Events
AC
Alliance Championship
Weekly tournament between six alliances of the state. Each member registers a squad in one of three lanes; in each lane the 20 strongest squads fight automatically. The alliance that wins 2 lanes out of 3 wins the round, and the results move it up or down between tiers.
Where to find it
Events → Alliance Championship.
When
Registration on Monday, then one round per day from Tuesday to Saturday.
BT
Bear Trap (Bear Hunt)
Alliance event against a giant bear that appears at the alliance's Bear Trap, next to the HQ. For 30 minutes, members join rallies to hit it: the more damage the alliance deals, the better everyone's rewards (Essence Stones among others). The bear never hits back, so no troops are lost.
Where to find it
World map → the Bear Trap next to our alliance HQ. Tap it to see the next hunt. Rallies appear in Alliance → War.
When
Every 2 days, 30 minutes per trap. We run two traps (BT1 and BT2) at different hours, plus one for the academy: see the Calendar for the exact times.
Canyon Clash
One-hour battle between three alliances from different states in the Lost Canyon. You capture buildings first, then fortresses, then fight for the Frozen Citadel in the center, which is worth the most points.
Where to find it
Events → Canyon Clash.
When
Once a month.
CJ
Crazy Joe
Alliance defense event: Crazy Joe's bandits attack in 20 waves that get stronger and stronger. You score by killing bandits in your own city, or in an ally's city you reinforce (half points). Waves 10 and 20 attack the alliance HQ, and some waves only target players who are online.
Where to find it
Events → Crazy Joe. Your city defends itself automatically. To reinforce, tap an ally's city on the world map → Reinforce.
When
Tuesday and Thursday, every other week, for about 40 minutes: see the Calendar.
Fortress
Fortress Battle (Strongholds)
Weekly battle for the fortresses and strongholds of the state map, held at first by mercenaries. R4/R5 register a target; the alliance that holds it for more than 30 minutes in a row wins it, and the officers then share out its rewards.
Where to find it
World map → the fortresses and strongholds spread around the state.
When
Every week. The time is announced by the officers on the day itself (see the Calendar); the battle lasts up to 2 hours.
Foundry
Foundry Battle
One-hour battle between two alliances on a separate map. Each alliance fields up to two legions (30 fighters and 10 substitutes each) that capture buildings such as the Imperial Foundry, the Prototype Sites and the Repair Facilities; each building gives points every minute. Troops are healed after the battle.
Where to find it
Events → Foundry Battle. R4/R5 register the alliance and place members in Legion 1 or Legion 2.
When
Every 2 weeks, on Sunday: Legion 2 and Legion 1 fight at different hours (see the Calendar).
Frostfire
Frostfire Mine
Solo PvP event in a separate mine. For 30 minutes, you mine Orichalcum from veins and steal some from other players by beating them, even members of your own alliance. Skills that only exist in this event unlock as you defeat Mine Patrols. Rewards depend on your ranking: Charm Designs and Charm Guides.
Where to find it
Events → Frostfire Mine, then pick a time slot.
When
Every 2 weeks, with several 30-minute slots during the day (see the Calendar).
KoI
King of Icefield
Week-long competition between six states, without fighting. Each day has a theme (construction, heroes, skills, training…) and the points you earn add up for your state.
Where to find it
Events → King of Icefield.
When
About every 4 weeks, two weeks after each SvS.
Mobilization
Alliance Mobilization
Monthly team event from Monday to Saturday: every member receives missions each day, and the points count both for you and for the alliance's league.
Where to find it
Events → Alliance Mobilization.
When
Once a month, for six days.
SFC
Sunfire Castle
The big battle for the castle in the middle of the state map. Alliances fight to hold the castle and the turrets around it. The winning alliance chooses the President, who then appoints ministers whose bonuses help the whole state.
Where to find it
World map → the castle at the center of the state.
When
About every 4 weeks (see the Calendar), for up to 5 hours. Holding the castle 2.5 hours in a row wins at once; otherwise the alliance with the longest total hold wins.
SvS
State vs State (State of Power)
Two states face each other. Preparation phase: 5 days of themed tasks (construction, research, beasts, training, power) where every point you score counts for the state. Battle day: portals open and you can teleport into the enemy state to fight. The castle battle decides the President; a state that wins both phases gets a Supreme President over both states.
Where to find it
Events → State of Power. On battle day, cross-state teleports are used from the event screen.
When
About every 4 weeks: 2 days of matchmaking, 5 days of preparation, then battle on Saturday (see the Calendar).
Alliance and diplomacy
Academy
Academy alliance
A second alliance linked to a main alliance ("academy EMP" for us), for smaller or newer players. It follows the same rules and NAPs and has its own Bear Trap.
BIA
Brothers in Arms
Our coalition of allied alliances and the rules they share: no attacks on NAP cities, what is allowed on tiles, who to call when attacked. See our Diplomacy rules.
HQ
Alliance Headquarters
The alliance's main building on the world map. It marks out the alliance territory, the Bear Trap stands next to it, and Crazy Joe attacks it in waves 10 and 20.
Where to find it
World map, in the middle of our territory.
Ministers
Ministers (state positions)
Positions appointed by the President, each giving a bonus for a while: Vice President (construction, research and training speed), Interior (resource production), Health (healing), Defense (troop lethality), Strategy (troop attack and deployment capacity), Education (training).
Where to find it
World map → Sunfire Castle → Positions. You can apply for a position there.
When
Whenever a position is free; each holder keeps it for a short time.
NAP
Non-Aggression Pact
An agreement between alliances not to attack each other's cities. Our current NAPs and what they allow (for example attacks on tiles) are listed in our Diplomacy rules.
President
President (and Supreme President)
Title won by the alliance that takes Sunfire Castle. The President gives bonuses to the whole state and appoints the ministers. When a state wins both phases of SvS, its winner becomes Supreme President of both states, with stronger bonuses.
Where to find it
World map → Sunfire Castle → the President's page.
When
Until the next Sunfire Castle battle.
R1–R5
Alliance ranks
The ranks inside an alliance, from R1 (newcomer) to R5 (leader). R4s are officers: they manage members, events and diplomacy. The R5 is the alliance leader. On this site, R4s and R5s keep the calendar and the rules up to date.
Where to find it
Alliance → Members.
Combat and troops
Infantry
Infantry (shield troops)
Front-line troops that absorb damage. Infantry is strong against lancers and weak against marksmen.
Where to find it
Trained in the Infantry Camp in your city.
Infirmary
Infirmary (wounded troops)
Wounded troops go to the infirmary and must be healed, which takes time and resources. When it is full, extra wounded troops are lost for good.
Where to find it
Infirmary building in your city.
Joiner
Rally joiner (and rally leader)
The rally leader is the player who starts the rally: their three heroes and all their expedition skills lead the attack. Joiners are the players who add their troops: from each joiner, only the top expedition skill of the first hero is used.
Lancer
Lancers (spear troops)
Balanced troops between attack and defense. Lancers are strong against marksmen and weak against infantry.
Where to find it
Trained in the Lancer Camp in your city.
March
March (squad, formation)
A group of troops led by up to three heroes that you send onto the world map: to gather, attack, reinforce or join a rally. You can save ready-made formations so you send the right heroes and troops in one tap.
Where to find it
World map → tap a target → choose heroes and troops, or pick a saved formation.
Marksman
Marksmen (ranged troops)
Ranged troops that deal the most damage but are fragile. Marksmen are strong against infantry and weak against lancers.
Where to find it
Trained in the Marksman Camp in your city.
Power
The number that sums up an account's strength: troops, buildings, research, heroes and gear. Some events (Frostfire Mine zones, SvS matchmaking) use it to compare players.
Where to find it
Shown next to your avatar, top left of the screen.
Rally
A group attack. A leader starts a rally with a countdown, members join it with their troops, and everyone marches together when the countdown ends. Used on the bear, Polar Terrors, fortresses and enemy cities.
Where to find it
To start one: tap the target → Rally. To join: Alliance → War, or tap the rally in alliance chat.
Reinforce
Reinforce / Garrison
Sending your troops to stay in an ally's city or in an alliance building to defend it. The troops defending a place are its garrison. In Crazy Joe, reinforcing others earns you points even while you are offline.
Where to find it
World map → tap the ally's city or the building → Reinforce.
Shield
Peace Shield (bubble)
An item that protects your city from attacks and scouting for a set time. Attacking or scouting someone removes your shield.
Where to find it
Tap your city → City Buffs → Peace Shield, or use one from your Backpack.
T10 / T11
Troop tiers
The level of your troops: T1 is the weakest, T10 then T11 the strongest. Higher tiers fight much better and count for more points in events like SvS.
Where to find it
Unlocked by upgrading the troop camps and with research (War Academy for T11).
When
T11 arrives with the War Academy, around day 220 of the state (see the State page).
Troop ratio
How a march is split between the three troop types, always written infantry / lancers / marksmen. "50/20/30" means 50% infantry, 20% lancers and 30% marksmen.
Where to find it
When you send a march, set the share of each type before confirming.
Zeroed
Zeroed ("burned")
Player slang for a city that lost all its troops, or got burned, after heavy attacks.
Heroes
Essence Stones
Hero gear: Essence Stones and Mithril
Each hero wears gear that boosts the troops they lead. Essence Stones (won at the Bear Trap, among others) upgrade this gear further, and Mithril is used for its highest levels.
Where to find it
Heroes → pick a hero → Gear.
Expedition skill
Hero skills used in fights on the world map: rallies, attacks, defense and most events. Not to be confused with exploration skills, which only work in the Exploration story mode.
Where to find it
Heroes → pick a hero → Expedition tab.
Gen
Hero generation
New heroes arrive in generations over the life of a state: Gen 1 at the start, Gen 2 around day 40 (Flint, Philly, Alonso), Gen 3 around day 120 (Logan, Mia, Greg), and so on. Each new generation is usually stronger than the previous one.
Where to find it
New heroes appear in the Hero Hall and in events.
When
See the State page for the next generations and their dates.
Hero shards
Fragments used to recruit a hero and to raise their stars. Named shards belong to one hero; general shards can be used for any hero of the same rarity.
Where to find it
Backpack, and Heroes → pick a hero → upgrade stars.
Heroes
The characters who lead your troops. Each hero has a type (infantry, lancer or marksman), a rarity (blue rare, purple epic, gold mythic) and two kinds of skills: exploration (story mode) and expedition (fights on the world map). Up to three heroes per march; the first one leads.
Where to find it
Heroes button at the bottom of the screen.
Widgets
Hero widgets (exclusive gear)
Materials that unlock and upgrade a hero's exclusive gear, which makes that hero's skills stronger. Only some heroes have exclusive gear.
Where to find it
Heroes → pick a hero → Exclusive gear.
Progression
Charms
Chief Charms
Charms set into your Chief Gear that add troop lethality and health. They are upgraded with Charm Designs and Charm Guides, the rewards of the Frostfire Mine among others.
Where to find it
Tap your avatar → Chief Gear → Charms.
Chief Gear
Six pieces of gear worn by your chief (not by heroes) that boost all your troops. They are upgraded with Hardened Alloy, Polishing Solution and Design Plans, won in Crazy Joe and in shops like the Championship shop.
Where to find it
Tap your avatar (top left) → Chief Gear.
Experts
Characters who give permanent bonuses to your account. They are leveled up with Expert Sigils and Books of Knowledge.
Where to find it
Dawn Academy, in your city.
FC
Fire Crystal
After Furnace level 30, buildings keep growing with Fire Crystals, through levels FC1 to FC10. "FC5" means a building (usually the Furnace) at Fire Crystal level 5. Fire Crystal Shards are a related material.
Where to find it
Won in events, the Crystal Lab and packs; spent when upgrading buildings.
When
The Fire Crystal era opens around day 60 of the state (see the State page).
Furnace
Furnace (main building)
The heart of your city: its level limits all your other buildings. "Furnace level" is the usual way to describe an account's progress, for example F25 or F30, then FC1, FC2… once you reach the Fire Crystal era.
Where to find it
The big building in the middle of your city.
Pets
Companions with their own skills, from gathering bonuses to combat buffs you switch on before a fight. Pets arrive in generations as the state ages; advancing and refining them makes them stronger.
Where to find it
Beast Cage building in your city.
When
New pet generations: see the State page.
Research
Permanent bonuses you study one after the other: faster gathering and building, stronger troops, and so on.
Where to find it
Research Center, in your city (and War Academy for advanced troop research).
RFC
Refined Fire Crystal
A stronger version of the Fire Crystal, refined from Fire Crystals in the Crystal Lab. It is needed for the highest building levels (FC6 and above).
Where to find it
Crystal Lab, in your city.
When
Around day 315 of the state (see the State page).
Stamina
Chief stamina
Energy spent to attack beasts and Polar Terrors on the world map. It refills slowly over time; stamina cans add more at once.
Where to find it
Shown when you tap your avatar; cans are in your Backpack.
VIP
VIP level
An account level that you raise with VIP points. It gives permanent bonuses and opens the VIP store.
Where to find it
Tap the VIP badge next to your avatar.
War Academy
Building used for advanced troop research, including T11 troops.
Where to find it
In your city, once unlocked.
When
Opened around day 210 in our state (see the State page).
Resources and items
Gems
The game's premium currency, used in shops, to finish timers or to buy items.
Where to find it
Shown at the top of the city screen.
RSS
Resources
Short for "resources": Meat, Wood, Coal and Iron. You need them to build, research, train and heal.
Where to find it
Shown at the top of the city screen. Produced by your buildings and gathered on tiles.
Speedups
Items that cut time from construction, research, training or healing. General speedups work on everything; the others only on their own action.
Where to find it
Backpack → Speedups, or straight from a timer.
Map and state
Beasts
Wild animals on the world map that you attack alone, using chief stamina. They give items and help you finish daily tasks.
Where to find it
World map → magnifier → Beasts.
Polar Terror
A huge beast on the world map that only an alliance rally can defeat. Everyone who joins the rally gets rewards.
Where to find it
World map → magnifier → Polar Terror.
When
Any time. On the SvS preparation day about beasts, only the rally leader scores.
State
State (server)
Each server of the game is a state with its own map, President and events. Ours is state 4210. States are matched against each other for SvS and King of Icefield.
Where to find it
Your state number is shown on the world map and in your profile.
State age
The number of days since the state opened. New heroes, pets, buildings and events unlock on set days, the same way in every state.
Where to find it
This site's State page shows our state's age and what comes next.
When
Days change at midnight UTC.
Teleport
Moves your city to another place on the map. The random teleport picks a spot for you, the advanced teleport goes where you choose, the alliance teleport places you near the alliance (for newcomers), and the cross-state teleport is used during SvS.
Where to find it
Backpack → Items, or tap an empty spot on the map → Teleport.
Tiles
Resource tiles
Spots on the world map (fields, forests, coal and iron mines) where you send troops to gather resources. While they gather, your troops can be attacked. A "farm" is a gathering tile, or a second account used only to gather.
Where to find it
World map → magnifier → Resources.
Transfer
State transfer
Moving your account to another state. Transfers only open during set windows after SvS, with a power limit chosen by the Presidents and a limited number of places.
Where to find it
This site's State page shows the next transfer window.
When
A window opens the day after each SvS battle and lasts 7 days.